A game of Gangfight is a dynamic experience where the scenario advances in three different stages throughout the game. There are five stages to a game of Gangfight.
A standard Gangfight Table is a 48” x 48” playing space, set up to look like a battlefield. A good table has 7-9 large pieces of terrain on it – such as forests, ruins, buildings, or something similar to that. Each of these large pieces of terrain should also have scatter terrain around it – scatter being things like rocky outcroppings, fences, walls – something that provides cover or is difficult to move over. There should be a piece of this sort of terrain for each 6” to 8” of open terrain.
Deployment and Initiative
The first stage is the Deployment and Initiative Stage. In this stage, both players engage in an opposed Initiative Value (IV) Test (TN 4). The winner of this test gets to decide if they are the Attacker or Defender. The Attacker deploys first, but also gets to act first. The Defender deploys second, but also acts second. The Defender also gets to choose which side of the table they would like to play on. Deployment is 12” from the table edge, with each player setting up opposite one another. One player deploys their entire force, then the other player deploys all of their force. Once this is finished, you’re ready to move onto the second stage of the game – The Engagement Stage.
The Engagement Stage
Once The Attacker is about to begin their turn, they roll 1d6 on the Engagement Table located within the appropriate Campaign Setting to determine why these two forces are going to battle. Each number indicates a series of objectives that need to be met in this stage. Once the conditions for that scenario are met, the next stage of the game commences.
The Complications Stage
Once the conditions of the Engagement Stage have been met, the Defender rolls 2d6 on the Complications Table located within the appropriate Campaign Setting. The complication is a small objective that pops up that needs to have the conditions met before the third stage of the game commences.
The Conclusion Stage
The last stage of the game is the Conclusion Stage. It is the condition that needs to be met to finish the game. To determine the game winning condition, player that met the condition to start this Stage rolls 1d6 on the Conclusion Table located within the appropriate Campaign Setting. The conclusion has a single objective that needs to be scored for the game to conclude.
The Final Stage
Once the game has finished, each player calculates how many objectives were scored throughout the game. The player who scored the most objectives is declared the winner. In the unlikely event that each player scored the same amount of objectives, the battle was fought to a draw and a new game will have to be played another time to determine who is the actual victor.