The Warrow, a race of diminutive nomadic craftsmen have wandered the lands of Chronicle  from community to community, hawking their wares and trading their skills for good hard coin.

Warrow caravans are a tight-knit community, consisting of several Warrow families. Most bandits steer clear of these giant caravans, knowing that Warrow will defend them fiercely, and the only thing more terrifying than an incursion of dragons is garnering the wrath of a pack of Warrow defending their kin. Occasionally though, through circumstance, a caravan is destroyed and scattered. A Warrow who loses their warband become a grim quester, intent on revenge. As losing one’s caravan is a mark of great shame upon a surviving Warrow, they can no longer serve in another. They are outcast, without a home, and Warrow without a home is fit only to be used as a tool – one made exclusively for vengeance.

Regular 4 2 5 5 4 4 2 2 3 34
Veteran 4 2 5 5 4 5 2 3 3 41
Hero 4 3 6 6 5 5 3 4 4 61

Special Abilities

Diminutive – This ability indicates that the model is smaller than most, and counts as a Small Model. This means the model must be mounted on a base that is no larger than 25mm in diameter.

Fearless – There are some creatures that are so brave or stupid that they are numb to the effects of fear. A model with this ability never has to take a Bravery test, regardless of the circumstances.

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