Undead
Like demons and Fey, the Undead are creatures that roam The Nether – though unlike their extradimensional brethren, the undead do not crave territory or power: they only hunger for mana.

The undead do not have the power (for the most part) to manifest physically outside of The Nether. Instead, they harness stagnant mana, using it to corrupt the bodies of the dead, and animate themselves to seek out more mana. Voracious thaumnivores, they hunt down magic users with extreme prejudice, devouring their flesh and the precious mana contained within.

Gaunt

Gaunts are the most common sort of undead. They are simply the reanimated corpses of those who have fallen and been unfortunate enough to do so in a location rife with stagnant mana. They largely are slow and lumbering, and usually screaming nonsense and laughing maniacally while trying to fell as many mortals as possible, to feast on their flesh and blood.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 3 2 2 3 2 1 3 3 4 22

Special Abilities

Walking Plague – The dark magic than animates corpses can be spread through being near such corrupting evil. If a model is incapacitated by a model with this rule, the player must make a Will Power (WP) Test (TN 4). If the roll is passed, the model is incapacitated as per normal. If the roll is failed, the Incapacitation Token is removed and replaced with a fresh Gaunt model, armed with the same equipment as the fallen model.

Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Fearless – There are some creatures that are so brave or stupid that they are numb to the effects of fear. A model with this ability never has to take a Bravery test, regardless of the circumstances.

Wight

Folklore often states that when one dies of in a state of longing, unresolved anger or insanity, one may return from the grave as a Wight. A wight is a terrible thing to look upon, with it’s shrunken, taut flesh drawn across it’s bones, wild unkempt hair and bulging wide eyes void of any colour. They are crazed flesh eaters, and crave the meat of the freshly dead. They are intelligent, and can speak though typically the words spoken make little or no sense, and it is always in a gravelly hiss.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Veteran 4 3 3 4 3 4 3 4 4 36
Hero 4 4 2 5 4 3 4 5 5 51

Special Abilities

Wightblade – The blades of wights are imbued with dark magic. Models killed by a model with a Wightblade are removed from the table, and are not replaced by an Incapacitated Token.

Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Fearless – There are some creatures that are so brave or stupid that they are numb to the effects of fear. A model with this ability never has to take a Bravery test, regardless of the circumstances.

Ghoul

Crazed packs of ghouls are most commonly encountered feasting on the flesh of the deceased. It is a common belief that if a glutton dies, they will rise as a ghoul on the night of the next full moon. Whether this is true or not is a mystery left to scholars. Ghouls resemble walking corpses, though the resemblance to their previous lineage ends there. The ghoul’s skin seems to constrict over their bones, giving them a wide-eyed feral appearance. This also results in their gums receding, which elongates their teeth. Ghouls are well known for scratching the flesh off of the tips of their fingers, creating filthy bone claws. These undead do not feed on live flesh, or flesh that belongs to a recently deceased corpse. They prefer to feed on the rotting flesh of corpses dead for at least a few days. This guarantees that those who die at the claws of ghouls will rise as a ghoul shortly afterwards, as they do not eat their own.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 5 3 2 5 4 3 2 3 3 33

Special Abilities

Eaters of the Dead – This models eats the dead. A model with this ability may consume an Incapacitated Model by spending an Action Point. Once this is done, the model may make an Endurance test (TN 5). For each success, the model can heal 1 point of Endurance (EN). This can never go above the base amount that the model’s original Endurance (EN) value.

Walking Plague – The dark magic than animates corpses can be spread through being near such corrupting evil. If a model is incapacitated by a model with this rule, the player must make a Will Power (WP) Test (TN 4). If the roll is passed, the model is incapacitated as per normal. If the roll is failed, the Incapacitation Token is removed and replaced with a fresh Gaunt model, armed with the same equipment as the fallen model.

Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Fearless – There are some creatures that are so brave or stupid that they are numb to the effects of fear. A model with this ability never has to take a Bravery test, regardless of the circumstances.

Wraith

Wraiths are powerful undead creatures, confined to this plane through powerful emotions of hatred and jealousy. These despicable creatures lurk near the place where they once died, appearing as hazy shrouded creatures usually armed with some sort of weapon. There is no doubt that wraiths possess the inherent intelligence that they once did when they were alive, though they seem unable to speak aside from in screeching shrieks and blood-curdling howls. Though confined to the grounds where they once died, they have free reign over the surrounding area. They feed on the souls of those of whom they kill, and those they do kill often rise as wraiths themselves. Being incorporeal creatures, wraiths cannot be harmed by anything side from magic, or weapons created from weirward. Though they can be temporarily banished, to destroy a wraith one must find the body of the deceased, salt the remains and burn them. Once this is done, the wraith is permanently destroyed. This is quite a dangerous task, as a wraith knows what the party intends on doing, and often will risk all to stop it.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 6 3 2 4 4 3 3 3 4 49

Special Abilities

Incorporeal – A model with this ability is not subject to the laws of creatures from the material plane. An Incorporeal model is not hindered by terrain of any type (including impassable terrain). In addition to this, a model with this ability can never receive more than 1 wound in an attack, unless they are being targeted by a magical weapon or a spell.

Walking Plague – The dark magic than animates corpses can be spread through being near such corrupting evil. If a model is incapacitated by a model with this rule, the player must make a Will Power (WP) Test (TN 4). If the roll is passed, the model is incapacitated as per normal. If the roll is failed, the Incapacitation Token is removed and replaced with a fresh Gaunt model, armed with the same equipment as the fallen model.

Fear (4) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Fearless – There are some creatures that are so brave or stupid that they are numb to the effects of fear. A model with this ability never has to take a Bravery test, regardless of the circumstances.

Vampire

Vampires are powerful undead creatures that stalk the living and feed upon their blood. Unlike most undead, a vampire does not appear as a rotting parody of what it looked like in life. They retain their previous appearance, though the visage becomes flawless. They blend it well with humanity, as not only do they resemble their previous kin but also possess traits that others find attractive, often getting what they want without having to resort to violence. Vampires, though are extremely powerful, beautiful, and immortal have a great many weaknesses that can be exploited and lead to their demise. A vampire feeds on fresh blood. They prefer the blood of sentients, but will not limit themselves to the blood of men if it is necessary. A vampire that has fed on the blood of sentient creatures is stronger, faster and tougher than one who simply feeds on the blood of animals.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 5 5 3 5 5 4 3 5 5 61

Special Abilities

Eaters of the Dead – This models eats the dead. A model with this ability may consume an Incapacitated Model by spending an Action Point. Once this is done, the model may make an Endurance test (TN 5). For each success, the model can heal 1 point of Endurance (EN). This can never go above the base amount that the model’s original Endurance (EN) value.

Walking Plague – The dark magic than animates corpses can be spread through being near such corrupting evil. If a model is incapacitated by a model with this rule, the player must make a Will Power (WP) Test (TN 4). If the roll is passed, the model is incapacitated as per normal. If the roll is failed, the Incapacitation Token is removed and replaced with a fresh Gaunt model, armed with the same equipment as the fallen model.

Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Fearless – There are some creatures that are so brave or stupid that they are numb to the effects of fear. A model with this ability never has to take a Bravery test, regardless of the circumstances.

Lesser & Greater Undead Beasts

Alongside the standard forms that undead take, there are many variations – undead animals to huge repulsive creatures that strike fear in all that lay eyes upon them. These creatures, though rare, are usually even more shocking than their sentient brethren, as these undead creatures are rarely silent – screaming for the blood and even the souls of their prey.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Veteran 6 3 1 4 3 1 3 3 4 36
Hero 7 5 1 3 3 1 5 6 6 94

Special Abilities

Large (Greater Undead Beast Only) – A model with this ability takes up more room on the battlefield than a normal sized model. A Large model may not be mounted on a base less than 40mm in diameter and no larger than a 60mm base. This model has a reach of 3”, and inflicts 2 wounds on a successful hit, rather than the 1 Wound that Medium models inflict.

Bestial Traits (3) – A model that has this Ability cannot choose Perks. Instead, models with this ability can choose three (3) Bestial Traits instead. These Traits are used to define the model’s Special Abilities.

Walking Plague – The dark magic than animates corpses can be spread through being near such corrupting evil. If a model is incapacitated by a model with this rule, the player must make a Will Power (WP) Test (TN 4). If the roll is passed, the model is incapacitated as per normal. If the roll is failed, the Incapacitation Token is removed and replaced with a fresh Gaunt model, armed with the same equipment as the fallen model.

Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Fearless – There are some creatures that are so brave or stupid that they are numb to the effects of fear. A model with this ability never has to take a Bravery test, regardless of the circumstances.

Tooth and Claw – A model with this ability cannot purchase additional equipment, as they are unable to use it.

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