To the far north, there was once a kingdom that was overthrown by barbaric tribes of orcs and humans. These creatures, known as ogres, were thrown into savagery – traveling in bands, attacking and devouring anything they could catch. This trend continues to this day.

Ogres are giants – standing twice as tall as a man and weighing over a ton, they are girthy creatures with a reputation for stupidity and violence. They have broad faces, bulging stomachs and thick digits. Sometimes ogres speak the languages of other races, albeit a bad accent and many mispronounced words. Largely, ogres are feared by the more civilized races and bands of ogres are quickly dealt with by local militias. Occasionally, ogres can be found as paid helpers alongside other races, though many are paid in food to quell their prodigious appetites.

Regular 5 3 2 3 3 3 3 5 6 70
Veteran 5 3 2 3 3 4 3 6 6 77
Hero 5 4 3 4 4 4 4 7 7 95

Special Abilities

Throwing Weight – A model with this ability is a rather hefty creature. If a model completes a Charge targeting another model, it always counts as a Power Attack in addition to being a Normal Attack.

Large – A model with this ability takes up more room on the battlefield than a normal sized model. A Large model may not be mounted on a base less than 40mm in diameter and no larger than a 60mm base. This model has a reach of 3”, and inflicts 2 wounds on a successful hit, rather than the 1 Wound that Medium models inflict.

Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

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