Demons

Lurking on the other side of the veil are horrific creatures that inhabit The Nether – a dark place that blankets the physical realm and is composed primarily of mana.

The Nether is divided amongst the many kingdoms of the Demonic Houses and the Fey Courts. Each vies for the souls of the dead, and the territory of its neighbours. Each Court and House works tirelessly to foil the machinations of it competitors and push humanity into depravity and bloodshed. The souls and anguish of humans fuels all things in the Nether, they are its currency.

Lesser Demon

Demons are spiteful creatures that exist outside of the physical realm. Typically they carve out a small piece of The Nether to resemble their own twisted ideals, and plot against mortals. They are cruel monsters, and when they are encountered, they typically try to manipulate their way out of a situation rather than attempting to fight. Lesser demons are unable to manifest in a physical form, and thus possess the souls of the living, using them as puppets to execute the twisted desires.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 4 2 1 4 3 3 3 4 4 32

Special Abilities

Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Horror

It is common knowledge among diabolists that demons evolve into a secondary state after having spent a great deal of time as a lesser demonic entity. Demons that are particularly adept at using fear to their advantage evolve into Horrors – revolting creatures with yellowed teeth and savage claws. They are incredibly tough, and are able to withstand a great deal of damage before being banished back to the Nether.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 3 3 1 3 3 4 3 6 4 51

Special Abilities

Large – A model with this ability takes up more room on the battlefield than a normal sized model. A Large model may not be mounted on a base less than 40mm in diameter and no larger than a 60mm base. This model has a reach of 3”, and inflicts 2 wounds on a successful hit, rather than the 1 Wound that Medium models inflict.
Fear (4) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Fiend

Fiends are the incarnation of battle and bloodshed. Unlike Horrors and Incubi, Fiends think only about slaughter and drinking the blood and rending the flesh of their foes. They are sometimes hulking brutes covered in horns, or lithe sinewy creatures that claw and bite their way to victory. In either case, they are terrifying to behold and a scourge to those who hunt down the dark and evil threats.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 4 4 1 4 3 4 3 6 5 57

Special Abilities

Scion of Carnage – A model with this ability reaps souls in the same way a farmer reaps wheat. When a model is incapacitated by a model with this ability, it can make a free move and attack if the model’s movement ends within their threat range.
Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Incubi

Many demons shun combat in favour of corrupting those of the mortal realm. These demons eventually evolve into horribly beautiful creatures known as Incubi. They are sensuous creatures – able to transform themselves into their target’s most desirable creature, and many offer favours in exchange for service. When summoned to a battlefield, they are shrieking horrors, bathing their lithe bodies in blood and turning those too weak willed to see what they truly face against their own companions.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 5 3 3 5 5 4 2 3 3 43

Special Abilities

Battle Dancer – A model with this ability moves and fights with inhuman grace. A model with this ability can never be subject to Free Strikes, regardless of the circumstances.
Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

Nephilim

There are few creatures more terrifying or awe-inspiring than demons known as Nephilim. It is believed by diabolists that Nephilim are living gods – the most powerful and immortal creatures ever to be encountered. They tower above the battlefield with huge wings and massive weapons, and they reap death and destruction to their foes. Not only are they accomplished warriors but they are also powerful wizards, able to summon demons to their will and blast their enemies with pure mana. There are few things that can banish such a creature back to the Nether, and it will take the entire will of an opposing army to defeat such a creature.

Type MOV ATT MRK DEF IV WP ARM EN DAM Cost
Regular 6 6 5 5 4 5 5 8 6 117

Special Abilities

Esoteric Knowledge – A model with this ability is an accomplished spellcaster. A model with this ability may purchase spells as though they have selected the Mage Perk.
Fly – Some models have wings that can carry them high above the field of battle, only landing for short periods. A model with this ability can move freely over terrain, and has no restrictions on Line of Sight as long as they moved that turn.
Large -A model with this ability takes up more room on the battlefield than a normal sized model. A Large model may not be mounted on a base less than 40mm in diameter and no larger than a 60mm base. This model has a reach of 3”, and inflicts 2 wounds on a successful hit, rather than the 1 Wound that Medium models inflict.
Fear (3) – Some creatures are so horrific that they cause veteran soldiers to second guess their actions. A model possessing the Fear ability forces enemy models to make Bravery checks when acting against them. The Target Number (TN) for this Bravery test is in brackets beside the ability where listed.

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