Talismans, Potions, and Charms
A model may be equipped with a single Talisman, Potion, or Charm – which are minor magical items that often provide a slight bonus or allow a model to perform a certain action. Each of these items has a cost associated with it, and what it does can be found in the item description.
Equipment Cost Description
Ring of Defense 35 Gain +1 DEF.
Talisman of Armour Penetration 35 Gain +1 DAM.
Charm of Haste 35 Gain +3 AP. One use only.
Luck Charm 25 Reroll 1s once per round.
Talisman of Preservation 25 Gain +1 ARM until first wound is taken.
Talisman of Endurance 25 Gain +1 EN.
Charm of Survival 25 When incapacitated, make an EN test (TN 3) to heal. One use only.
Hunter’s Charm 25 Gain +1 MOV.
Pendant of Bravery 25 Immune to Fear.
Talisman of Magic Resistance 15 Gain +1 Resistance against Spells.
Manabane Trinket 15 Immune to magic for one Round. One use only.
Ring of Free Movement 15 Treat Difficult Terrain like normal terrain.
Fearbringer 15 Cause Fear (3)
Elven Boots 15 Gain +1 MOV through Difficult terrain.
Potion of Healing 10 EN test (TN 4). Each success heals 1 EN. One use only.
Potion of Strength 10 Grants +3 DAM for one round. One use only.
Potion of Speed 10 Doubles MOV for one round. One use only.
Potion of Bravery 10 Automatically pass first failed Fear test. One use only.
Charm of Aegis 10 When incapacitated, remain in play with 1 EN. One use only.
Talisman of Protection 10 Gain +1 ARM for one round. One use only.
Life Rune 10 Heal a single incapacitated model to 1 EN. One use only.
Dragon Oil 10 All attacks count as Magical.

Ring of Defense – This powerful charm grants the wearer mystical protection from attacks. A model equipped with this charm benefits from +1 Defense (DEF).

Talisman of Armour Penetration – This talisman is wrapped around the haft of a weapon to grant it extra power in combat. A model equipped with talisman benefits from +1 Damage (DAM).

Charm of Haste – This charm takes the form of a necklace worn by the bearer. When this charm is activated, a model gains +3 Action Points (AP) for that turn. Afterwards, the magic imbued in this charm is gone and it is just a curious looking necklace.

Luck Charm – Taking the form of a coin or rabbit’s foot, this charm imbues luck upon the bearer. A model equipped with this item may reroll 1s on any one test once per round.

Talisman of Preservation – This talisman is known for its ability to keep bearers alive. A model equipped with this talisman gains +1 Armour (ARM) until that model suffers their first wound. After that, the magic held within this talisman is gone.

Talisman of Endurance – A hearty draught from this everfilling vial grants the bearer an incredible constitution. A model equipped with this talisman benefits from +1 to their Endurance (EN) value.

Charm of Survival – This charm has been known to bring the dead back to life. A model equipped with this charm can make an Endurance (EN) test once they’ve been Incapacitated (TN 3). For each success, the model heals 1 Endurance (EN). This charm can be used only once.

Hunter’s Charm – This charm allows a model to move quickly across the battlefield to keep up with their quarry. A model equipped with this charm add +1 Movement (MOV) to their profile.

Pendant of Bravery – Worn by great leaders and valiant heroes. A model equipped with his charm gains the Fearless ability.

Talisman of Magic Resistance – A ring quenched in the blood of the fey, this talisman grants the wearer an innate resistance to magic. A model equipped with this talisman gain the Mana Resistance ability.

Manabane Trinket – This powerful trinket can destroy mana with its mere presence. A model equipped with this trinket is completely immune to the effects of magic for a single Round. After this trinket has been used, it loses all of its power.

Ring of Free Movement – This ring is forged from the wild thickets of the Boccanah Fiode. A model with this item can move freely through Difficult Terrain, treating it as normal terrain.

Fearbringer – This cloak causes an unnatural fear in all who see it. A model that is equipped with this item gain the Fear (3) ability.

Elven Boots – The elves are well known for their ability to swiftly move through the thickest of woods. A model wearing these boots add +1 Movement (MOV) to their profile when crossing Difficult Terrain.

Potion of Healing – This draught has the ability to heal the most dire of injuries. A model that consumes this potion makes an Endurance (EN) test (TN 4). For each success, the model gains 1 Endurance (EN) – though the amount gained can never go above the model’s original value. This potion can only be consumed once, then it is depleted.

Potion of Strength – This potion is incredibly potent for a short duration. A model that consumes this potion will gain +3 Damage (DAM) added to their profile for one Round. This potion can only be consumed once per game.

Potion of Speed – This potion grants a fantastic burst of speed when imbibed. A model that consumes this potion can double their Movement (MOV) value for the duration of one Round. This item can be used once per game.

Potion of Bravery – This heady beverage is known for giving one the bravery they need to confront their fears. A model with this potion automatically passes the first Bravery test that they have to make.

Charm of Aegis – This charm has saved the life of more than one plucky adventurer. When a model with this charm is reduced to an Incapacitated state, instead of being replaced with an Incapacitation token, the model remains in play with 1 Endurance (EN).

Talisman of Protection – A quick prayer is all that is needed to activate this talisman. When a model with this talisman activates it, they can add +1 to their Armour (ARM) value for the Round. This item can only be used once per battle.

Life Rune – This rune of bone and ash has been known to bring the dead back to life. When a model uses this item on an Incapacitated model, the model gains 1 Endurance (EN) and is brought back into play. This piece of equipment can only be used once per battle.

Dragon Oil – This oil is smeared on the blade prior to battle, giving it magical properties. A model that is equipped with this item counts as having an enchanted weapon throughout the battle.