|Ring of Defense||35||Gain +1 DEF.|
|Talisman of Armour Penetration||35||Gain +1 DAM.|
|Charm of Haste||35||Gain +3 AP. One use only.|
|Luck Charm||25||Reroll 1s once per round.|
|Talisman of Preservation||25||Gain +1 ARM until first wound is taken.|
|Talisman of Endurance||25||Gain +1 EN.|
|Charm of Survival||25||When incapacitated, make an EN test (TN 3) to heal. One use only.|
|Hunter’s Charm||25||Gain +1 MOV.|
|Pendant of Bravery||25||Immune to Fear.|
|Talisman of Magic Resistance||15||Gain +1 Resistance against Spells.|
|Manabane Trinket||15||Immune to magic for one Round. One use only.|
|Ring of Free Movement||15||Treat Difficult Terrain like normal terrain.|
|Fearbringer||15||Cause Fear (3)|
|Elven Boots||15||Gain +1 MOV through Difficult terrain.|
|Potion of Healing||10||EN test (TN 4). Each success heals 1 EN. One use only.|
|Potion of Strength||10||Grants +3 DAM for one round. One use only.|
|Potion of Speed||10||Doubles MOV for one round. One use only.|
|Potion of Bravery||10||Automatically pass first failed Fear test. One use only.|
|Charm of Aegis||10||When incapacitated, remain in play with 1 EN. One use only.|
|Talisman of Protection||10||Gain +1 ARM for one round. One use only.|
|Life Rune||10||Heal a single incapacitated model to 1 EN. One use only.|
|Dragon Oil||10||All attacks count as Magical.|
Ring of Defense – This powerful charm grants the wearer mystical protection from attacks. A model equipped with this charm benefits from +1 Defense (DEF).
Talisman of Armour Penetration – This talisman is wrapped around the haft of a weapon to grant it extra power in combat. A model equipped with talisman benefits from +1 Damage (DAM).
Charm of Haste – This charm takes the form of a necklace worn by the bearer. When this charm is activated, a model gains +3 Action Points (AP) for that turn. Afterwards, the magic imbued in this charm is gone and it is just a curious looking necklace.
Luck Charm – Taking the form of a coin or rabbit’s foot, this charm imbues luck upon the bearer. A model equipped with this item may reroll 1s on any one test once per round.
Talisman of Preservation – This talisman is known for its ability to keep bearers alive. A model equipped with this talisman gains +1 Armour (ARM) until that model suffers their first wound. After that, the magic held within this talisman is gone.
Talisman of Endurance – A hearty draught from this everfilling vial grants the bearer an incredible constitution. A model equipped with this talisman benefits from +1 to their Endurance (EN) value.
Charm of Survival – This charm has been known to bring the dead back to life. A model equipped with this charm can make an Endurance (EN) test once they’ve been Incapacitated (TN 3). For each success, the model heals 1 Endurance (EN). This charm can be used only once.
Hunter’s Charm – This charm allows a model to move quickly across the battlefield to keep up with their quarry. A model equipped with this charm add +1 Movement (MOV) to their profile.
Pendant of Bravery – Worn by great leaders and valiant heroes. A model equipped with his charm gains the Fearless ability.
Talisman of Magic Resistance – A ring quenched in the blood of the fey, this talisman grants the wearer an innate resistance to magic. A model equipped with this talisman gain the Mana Resistance ability.
Manabane Trinket – This powerful trinket can destroy mana with its mere presence. A model equipped with this trinket is completely immune to the effects of magic for a single Round. After this trinket has been used, it loses all of its power.
Ring of Free Movement – This ring is forged from the wild thickets of the Boccanah Fiode. A model with this item can move freely through Difficult Terrain, treating it as normal terrain.
Fearbringer – This cloak causes an unnatural fear in all who see it. A model that is equipped with this item gain the Fear (3) ability.
Elven Boots – The elves are well known for their ability to swiftly move through the thickest of woods. A model wearing these boots add +1 Movement (MOV) to their profile when crossing Difficult Terrain.
Potion of Healing – This draught has the ability to heal the most dire of injuries. A model that consumes this potion makes an Endurance (EN) test (TN 4). For each success, the model gains 1 Endurance (EN) – though the amount gained can never go above the model’s original value. This potion can only be consumed once, then it is depleted.
Potion of Strength – This potion is incredibly potent for a short duration. A model that consumes this potion will gain +3 Damage (DAM) added to their profile for one Round. This potion can only be consumed once per game.
Potion of Speed – This potion grants a fantastic burst of speed when imbibed. A model that consumes this potion can double their Movement (MOV) value for the duration of one Round. This item can be used once per game.
Potion of Bravery – This heady beverage is known for giving one the bravery they need to confront their fears. A model with this potion automatically passes the first Bravery test that they have to make.
Charm of Aegis – This charm has saved the life of more than one plucky adventurer. When a model with this charm is reduced to an Incapacitated state, instead of being replaced with an Incapacitation token, the model remains in play with 1 Endurance (EN).
Talisman of Protection – A quick prayer is all that is needed to activate this talisman. When a model with this talisman activates it, they can add +1 to their Armour (ARM) value for the Round. This item can only be used once per battle.
Life Rune – This rune of bone and ash has been known to bring the dead back to life. When a model uses this item on an Incapacitated model, the model gains 1 Endurance (EN) and is brought back into play. This piece of equipment can only be used once per battle.
Dragon Oil – This oil is smeared on the blade prior to battle, giving it magical properties. A model that is equipped with this item counts as having an enchanted weapon throughout the battle.