Route – The opponent must be defeated. The opponent must have their numbers depleted to ¼ their numbers. The first player to do this claims 2 Victory Points (VP) and the game ends at the end of the round.
Assassination – The enemy’s leaders must be defeated. Each player’s Party Leader becomes marked. The first player to kill the opponent’s Party Leader gains 2 Victory Points (VP) and the game Immediately ends. If the Party Leader has already been dispatched, the player who still has their Party Leader gains the 2 Victory Points (VP) instead.
Tactical Retreat – The enemy has taken enough of a beating, and it is now time to retreat to regroup. The Attackers must fall back to their Deployment Zone within 1 turn. If more than ½ of their models are in their Deployment Zone, they gain 2 Victory Points (VP) and the game immediately ends. If The Attacker fails to pull their forces back within 1 turn, the Defender is granted 2 Victory Points (VP) and the Game immediately ends.
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