Special Abilities
Each model has access to special abilities that are part of their profile. These special abilities are an intrinsic part of the model, and are mandatory in use. They are listed below in alphabetical order for easy reference.

BiotechnologyAetheri Species Ability – Models with this ability can regenerate injury at a phenomenal rate. At the beginning of any activation of a model, the player must make an Endurance Test (TN 4). For each success, the model heals 1 Endurance (EN) worth of damage (up to their original Endurance value). An Incapacitated Model can also make this check with 1 Endurance (EN), but if they fail the roll, the model is removed from the table.

Boom! Headshot!!Scout Class Ability – Models with this ability are crack shots. When a model with the Boom! Headshot!! Ability rolls any attack with a Ranged Weapon using their Marksmanship (MRK) attribute, they can reroll any natural 1s that are rolled. Note that dice can only be rerolled once, and not on the Exploding Dice from a resulting Critical Hit.

CamouflageRyunosian Species Ability – Ryunosians are quite adaptable on the battlefield, thanks to their specialized armour and pigment enhancement technology. All Ryunosians gain +1 DEF against Ranged Attacks using the Marksmanship (MRK) attributed. This only applies to Ranged Attacks, and not attacks that are the result of an AOE or in Melee Combat.

HardenedVeteran Class Ability – Veterans rarely flee from combat. When making Bravery Tests, a Veteran with the Hardened Ability can reroll any dice that do not meet the target number. Note that dice can only be rerolled once, and not on the Exploding Dice from a resulting Critical Success.

Hive MindKiseichuhito Species Ability – All Kiseichuhito share a single consciousness, and are able to know what others within the immediate vicinity also know. All Kiseichuhito can share Action Points (AP) with one another within 12”.

LeaderHero Class Ability – Heroes lead veterans and regulars into battle. To do this requires the discipline and knowledge to direct them to achieving victory. Models with the Leader Ability can transfer their Action Points (AP) to Veterans and Regulars within 16”. These Action Points (AP) can be used normally.

Mind Over MatterShavital Species Ability – The Shavital are masters of their bodies and minds. Their will is insurmountable, and their abilities of perception are vastly alien compared to those of other species in the galaxy. Shavital can spend 1 Action Point (AP) to use their Willpower (WP) Attribute instead of any other attribute. This can be used during a player’s active turn, or as a reaction to an action. This effect ends after the attribute is next used.

NetworkingTech Class Ability – Techs are always aware of other technicians on the field. A model with the Networking ability can treat every other model with this ability as a hub, and can affect other models within 12” of that hub with their PCA when hacking.

OperativeOperative Class Ability – Special Operatives are elite soldiers, the best of the best. They are recruited to take on only the most dangerous missions and are expected to succeed. Models with the Operative Ability are able to spend 1 Action Point to reroll all of the dice on any single test. Note that dice can only be rerolled once, and not on the Exploding Dice from a resulting Critical Success.

SoldierSoldier Class Ability – Soldiers are your standard grunts – good with any sort of weapon they can get their hands on. A model with the Soldier Ability can reroll any natural 1s rolled when using their Attack (ATT) Attribute. Note that dice can only be rerolled once, and not on the Exploding Dice from a resulting Critical Success.

Tougher than MostBareshi’mah Species Ability – A model with this ability is a vicious opponent, and often will continue to fight, even if they are about to bleed out. This ability grants a model that is reduced to 0 Endurance (EN) or less to remain on the battlefield and continue to fight until the End of the Turn. If they are attacked and struck again during that turn, they are removed but do not leave behind an Incapacitation Token.

True GritTerran Species Ability – The resilience of the Terran species is legendary. When making a roll to negate Wounds, a model with this ability may reroll any result of 1. This die cannot be re-rolled a second time, and the second result is always the final result. Note that dice can only be rerolled once, and not on the Exploding Dice from a resulting Critical Success.

Will of the RighteousIkedi Species Ability – The Ikedi are an interesting species that possess a drive that is impossible to comprehend by any other species. A model with this ability automatically passes any Bravery tests, and also cannot be forced to move against their will, even if faced with a Power Attack or similar sort of forced movement. Ikedi are also intensely astute technicians, and can reroll any natural 1s rolled as the result of a testing making use of their Willpower (WP) Attribute. Note that dice can only be rerolled once, and not on the Exploding Dice from a resulting Critical Success.

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