The Aeon universe is a vast place filled with hundreds (if not thousands) of different alien species. Representing this in the game would be impossible, so there is a system in place where players can create their own species to use in the game. The process is simple, and detailed below.
Choose your Base Species
There are four types of base species that you can choose from – Insectoid, Humanoid, Reptilian, or Artificial. The base statistics for these species can be found listed with the rest of the statistic profiles at the end of this section.
Select Species Traits
Each species can have one trait – this is the basic function of that species on the battlefield. A species can have no more than ONE trait.
Aggressive – This species is particularly concerned with engaging the enemy on the field of battle. A species with this trait gains +1 Movement (MV) and +1 Initiative Value (IV).
Organized – This species functions in a very professional fashion on the battlefield. A species with this trait gains +1 to their Initiative Value (IV) and Willpower (WP).
Determined – A trait typically found within rebel groups or species that are fighting against all odds. A species with this trait gains +1 to their Defense (DEF) and Willpower (WP).
Methodical – A calculated and cool approach to warfare is what defines this species. A species with this trait gains +1 to their Initiative Value (IV) and Armour (ARM).
Select Species Abilities
Once the base species has been chosen along with their trait, then they get to choose ONE species ability that applies to the model. These tend to be more specialized abilities that could vary within the species itself – unlike traits which tend to apply to the species as a whole.
Oversized – This species is quite large in comparison to other species in the galaxy. A species with the Oversized ability adds +1 to their Endurance (EN) and Damage (DAM), and is also gains the Large and in Charge perk.
Militaristic – This species is at home on the battlefield. A species with the Militaristic ability adds +1 to their Attack (ATT) and Marksmanship (MRK), and can reroll 1s if they are within 6” of another member of their species with this ability.
Reactive – Due to some biochemical reactions in the species brain, they are trained to respond to stimuli almost unconsciously. A species with the Reactive ability gains +1 to their Initiative Value (IV) and Willpower (WP), and has 1 Free Interrupt during their opponent’s turn, without having to hold onto any Action Points (AP) during their turn.
Hard to Kill – Some creatures are just harder to kill than others. Species with the Hard to Kill ability gains +1 to their Armour (ARM) and Endurance (EN), and can reroll 1s when rolling their Armour (ARM) to negate wounds.
Enhanced Mobility – This species moves quite quickly, and probably evolved from a highly predatory species. A species with the Enhanced Mobility ability gains +1 to their Movement (MV) and Initiative Value (IV), and can ignore difficult terrain when moving.
And that’s it. You’ve created your own species for play in Aeon.
|Soldier – Regular||4||3||2||4||2||2||4||5||4||44|
|Scout – Regular||4||2||3||4||2||2||4||4||4||44|
|Hacker – Veteran||4||2||2||4||2||4||4||5||4||55|
|Operative – Veteran||4||3||3||4||3||4||4||5||4||58|
|Soldier – Regular||5||3||2||3||3||3||5||5||6||55|
|Scout – Regular||5||2||3||3||3||3||5||4||6||55|
|Hacker – Veteran||5||2||2||3||3||4||5||5||6||65|
|Operative – Veteran||5||3||3||3||4||4||5||5||6||70|
|Soldier – Regular||4||3||2||4||3||2||3||4||5||42|
|Scout – Regular||4||2||3||4||3||2||3||3||5||42|
|Hacker – Veteran||4||2||2||4||3||3||3||4||5||50|
|Operative – Veteran||4||3||3||4||4||3||3||4||5||55|
|Soldier – Regular||4||3||2||4||2||2||3||4||4||38|
|Scout – Regular||4||2||3||4||2||2||3||3||4||38|
|Hacker – Veteran||4||2||2||4||2||4||3||4||4||49|
|Operative – Veteran||4||3||3||4||3||4||3||4||4||52|