Ammunition

All weapons have a specific ammunition type that they use. Most ammunition types have additional effects aside from simply causing damage.

Ammunition Name – This is the name to which the ammunition is referred.

Damage Type – This is the type of damage this property causes. Most properties call under the Category of “Direct”, which means that it is damage caused directly to the model. This could also be “Direct AOE” or “Indirect AOE”, Power, Finesse, or Other – which can be found in the description.

Description – This is any additional rules and descriptive effects that the property has associated with it.

Field Accelerated Rail (FAR) Ammunition

Damage Type: Direct
Field Accelerated Rail (FAR) Ammunition are bolts made of a dense magnetic mineral or material that is launched via electricity. This is more commonly known as a Mass Driver or Railgun, and it is by far the most standard weaponry used throughout the galaxy. As such, there are no special rules attached to Field Accelerated Rail (FAR) ammunition.

Narrow Amplitude Wave (NAW) Ammunition

Damage Type: Power Attack
Extensively used by the Ryunosians, this technology has become vastly more popular in the last decade. By focusing a sound wave at a certain frequency and intensifying it, it can rend limbs and punch through most armours. An attack from a weapon equipped with Narrow Amplitude Wave (NAW) Ammunition also counts as a Power Attack – for each success scored against the target prior to negating damage, a model is knocked 1” directly backwards. Once that compulsory movement has been completed, the model is Knocked Down. This effect does not work on Large or Huge Models, and is negated by some Perks, or if the model is equipped with Stabilizers.

Energy Ammunition

Damage Type: Direct
Energy Weapons, whether it is particle accelerators, lasers, or microwaves are all very efficient at penetrating armour. Though fairly rare to find in the field, they can be devastating against when put to use against heavy infantry and vehicles. Models that are struck with an Energy Weapon cannot drop dice from a roll that is made to negate wounds, though if the model that is targeted with this attack is equipped with a Kinetic Shield, those additional dice may be dropped to lower the Damage of the attack. Note that 6s are always successes, regardless of the Target Number needed.

Fire Ammunition

Damage Type: Direct/Indirect AOE
Incendiary ammunition is as old as humanity itself. A dangerous tool, it spreads quickly and indiscriminately. Models struck with Fire Ammunition will suffer 1 automatic Wound the following round unless they spend an Action Point (AP) to put it out during their turn..

Plasma Ammunition

Damage Type: Direct/Indirect AOE
Plasma is extremely hot, and incredibly dangerous. Plasma is a vastly hot ionized gas that has little regard for armour or any other sort of defenses. Models struck with plasma do not benefit from any armour bonus they might have, and must use their base Armour Attribute when attempting to negate damage.

EMP Ammunition

Damage Type: Direct/Indirect AOE
Electromagnetic Pulse (EMP) ammunition is a special form of ammunition that shuts down electronic systems temporarily. Unlike a standard attack, EMP ammunition targets systems. Instead of taking Damage to Endurance, it imposes a -1 die penalty to all of the target’s systems (Targeting, Mobility, and Comms). This penalty lasts for 1 entire round, and then is removed.

Explosive Ammunition

Damage Type: Direct/Indirect AOE
Explosive Ammunition is the second most common ammunition on the battlefield, which is deployed from a variety of different weapons. Explosive Ammunition is accompanied by a blast of concussive force. Models hit with Explosive Ammunition are also treated as though they have been struck with a Power Attack – for each success scored against the target prior to negating damage, a model is knocked 1” directly backwards. Once that compulsory movement has been completed, the model is Knocked Down. This effect does not work on Large or Huge Models, and is negated by some Perks, or if the model is equipped with Stabilizers.

Smoke Ammunition

Damage Type: Indirect AOE
Smoke is a common way of obscuring movement from your enemies. Smoke Grenades are not offensive weapons. A smoke grenade can be thrown to a particular spot on the battlefield, and an attack roll is made (TN 4). A circle is placed in that spot that is X amount of inches in diameter – X being the amount of successes scored on the attack roll. A model cannot draw line of sight through the smoke until it disappears the following round, unless otherwise stated.

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